

this game was originally designed with vertically-oriented touchscreen devices in mind. not necessarily phones specifically, but also larger touchscreen displays. over the course of working on it, a second control type was added which expands on the first - one where opposed to clicking to dash, the ship always follows the player's mouse/finger. this one proved to be really fun and twitchy. eventually, i decided to also add a keyboard-based one more in line with regular shmups. in this one, the...


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