

Deadlands Dragster was made for my Advanced Games Technology module in the 4th year of my CompSci degree. The coursework required us to make a game in C++ using an OpenGL based engine that our lecturer provided us with. Fortunately by this time I had good experience working in C++, I had already completed two modules developing in C++ and I had experience working with the Unreal engine as part of my independent studies. For a game made in under 6 weeks, Im very proud of Deadlands Dragster. Im mo...



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