

another experimental gauntlet of turn-based battles. predating Ocean OI (and for a time, using its name), Death World explores longer combat rhythms across extended series of battles, attempting to emulate lufia and the fortress of dooms brisk battles, mindful targeting, and sense of intuition under the constraints of rpgmaker 2000s default battle system. i worked on Death World on and off from november 2019 until about june 2020. although though i originally envisioned it as a combat-oriented e...




Tap to see all activity →
No reviews for Death World (unfinished) yet
Be the first to write one.