

An atmospheric timing and reaction based game of monsters and men. Created within 48h for Ludum Dare 50 (Theme: Delay the inevitable) The jam was a whole lot of fun again, and Im quite happy with how the game turned out. But I got lost in details a bit too much and didnt manage to get everything in there that I wanted, such as: - sound effects (though it does create a certain atmosphere without them) - better storytelling / writing - a second game mode (highscore survival) - accessibility settin...

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