

Deepfender is a tower-defense RTS (real-time strategy) game which takes place in the depths of the ocean, where one places towers and similar structures by using the general health state of the planet as an energy source in order to defend from hostile deep-sea creatures attacking them. It was made in three days (or 72 hours) for Mini Jam 109: Depth(s), using the Unity game engine. Just like the code, all the 2D art was conceived during the development period, as well as the idea for the game an...


Tap to see all activity →
No reviews for Deepfender yet
Be the first to write one.