

Delve This game was created in Construct 2 as part of the Games Software Engineering course at Bournemouth University, for the Digital Technologies module. My aim was to create a small, procedurally generated rogue-lite and this fits the bill pretty nicely, scoring a strong first. Its quite light on content, but the focus of this project was on building complex systems within Construct 2. This project taught me a lot about working within the constraints of an unfamiliar engine and I think it has...

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