

The player receives three health points (HP) and a mission: to last as long as possible without getting hit by the demons dropping from above. Several modern games inspired five different levels/worlds. Each level feels familiar, but unique in its own way and so are the demons that occupy them. The music is also pretty lit. Features On screen score keeperRad musicTemporary speed boosts available with just a click of a buttonCodex of demon damage points and speed

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