

DepthBlast, A game written in under 48 hours for Global Game Jam 2017Developed by Tom LarrowAudio Assets by Alex LohiserBuilt in Unreal Engine 4.14 using assets from the Ocean Water Shaderhttps://forums.unrealengine.com/showthread.php?42092-Community-Project-WIP-Weather-amp-Ocean-Water-ShaderLarge waves have broken a buoy off its moorings. Use your handy supply of depth charges to blast it back out to sea.Controls: UP and DOWN arrow to move the depth charge. Hold SPACE bar to charge the throw di...


Tap to see all activity →
No reviews for Depth Blast yet
Be the first to write one.