

The main objective of our game is to steal a weapon of great power, but this is not a stealth game… this is a robbery. This means we are designed an experience that promotes combat instead of avoiding it. We achieve this by constantly introducing new and exciting ways to shake up combat and keep players on their toes. Movement is key, we provide players with fluid movement controls and a robust vaulting system to climb around combat spaces. We entice players to utilize this system with ammo and ...




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