

Inspired by any and every roleplaying game ever played, except the editions legally precluded from inspiring any kind of non-monetised creativity Taking minimalist reduction as far as possible, all tabletop roleplaying games, from free narrative to tactical skirmish, conform to two basic actions, either: Describing a fictional situation, beit the game setting, the settings current situation, the thoughts, intentions, and actions of the settings characters as they experience situations in flux, o...

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