

Destined Duel is an experiment to heavily simplify the fighting game genre without sacrificing its satisfyingly competitive nature. Destined Duel removes player movement, and trades health for a sumo-wrestling design of shoving the opponent over the edge. Each hit or successful parry pushes the target back, and a round is won when one swordsman falls off the tower. Built for multiplayer and made over 24 hours as part of a game jam back in 2016, give it a try and tell me if the experiment worked!

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