

Showing dont tell! We wanted to create a detection/guidence system with this hypothetis in mind: "We want to make a detection/guiding system by using things other than clear instructions like text, arrows or any usual guidance. Instead we will use things like sound, rumble and light. We believe it could give the game a more sensational aesthetic instead of clearly telling the player by prompts." This prototype showcases what we made, a system that can guide the player using things such as sound,...

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