

About A puzzle / exploration game that heavily relies on procedural generation. I wasnt too excited about the theme Tower at first and when searching the web, I stumbled on the "Devils Tower" in Wyoming, USA, which looked like a shape I could more or less generate and thus decided to build a game that takes place around the Devils Tower. Most of the time, I spent writing various parts of procedural generators as a basis to generate geometry, place objects, etc. Also a notable amount of time I in...



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