

Hi, this was originally a desktop game made for a jam. Generally I love godot, but there are some serious problems when you try to make a "real" game. If its 2d and low impact, it might be the engine for you, but I want to document my problems here making a "bigger" 3d game, even if it is a huge meme - GLTF files are a pain to work with, and basically the only mesh format allowed in godot. Everytime you make a change to the file in blender, you have to re-export it inside blender to a gltf AND r...

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