

We made this game during the 2022 Global Game Jam. "Do Not" is a game about the duality of games and their relationship with the player: as games evolved, extreme genres came to be, from narrative-centric walking simulators to the strange phenomenon of idle and clicker games, up to the point that some games look like they dont really need a heavily-involved player or player interaction. "Do Not" is not only a child of this "statement", but also a game born out of the need for something simple, g...

No reviews for Do Not yet
Be the first to write one.