

Game Jam Video Game, based on the Dodge Ball game system: pick up items that ennemies throw at you, and throw them back to kill them all before they kill you! The theme was: "Everything is a weapon". I made it along with 7 other people. As the lead artist of the project, I was in charge of the character modeling, textures, animations, UI and the logos design. We had 48h, and won the price of the best game of the entire jam. Made using Maya and Unreal Engine.




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