

The constraints were that the game should be side scroller and Mario-like with a boy dodging the MBA books and collecting the Avalon logo for points. The 3D meshes and materials could be used from anywhere. I designed the level using Platformer Assets I got from Gumroad. The character and the winning animation were imported from Mixamo, and the running animation was of the mannequin inside the engine. The skeleton of the character was retargeted with the skeleton of the Unreal mannequin to use t...



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