

Made last minute :(Simple platformer where you have to dodge falling objects, but key point of this game is its difficulty, which, as it turns out, is pretty difficult to adjust. The game is incomplete, as we originally planned boss fights and more interesting projectiles, but the every coder we had broke their fingers after a freak accident, so we couldnt finish the project.R is supposed to set the time back to 0, we also added invisible walls at a certain point in the map, though we originally...

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