

OVERVIEW Procedurally generated 2D Platformer developed for the Weekly GameJam #18 - Dont Drop it. Your life goal as Captain Cube is to never drop the ball but a giant black wall looks to ruin your life goals, run as far as you can before dropping your precious ball. Your scored based on how long you are able to not drop the ball. CONTROLS A and D = Left and Right Space = Jump Space + Space = Double Jump Arrow Keys Left + Right = Rotate Captain Cube left and right CREDITS Background art created ...

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