

This demo was created as the final project for the summer 2017 Intermediate Game Design course at NYU. The assignment we received was to replicate the beginning of an established game. In our case, the game we had to replicate 1993s DOOM. What seemed like a simple task at first quickly became complex, and we certainly gained a greater appreciation for what id Software was able to create in 1993. Some notable frustrations included the modeling of a basic human form for the enemies (the most compl...



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