

Classic-style ASCII roguelike about escaping a mad scientists laboratory. Five distinctly themed areasMini-kitchen-sink bestiary and item cataloguePleasing color schemeCombat that is partly traditional, partly unique in roguelikesReal effort spent on UI no opaque systems My goal with 7DRL this year was to make a statement about a very small aspect of roguelikes: item placement. Most roguelikes just throw their items all over the floor as if the level generator were a messy teenager. I think that...

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