

Project for Game Studio I class, Fall 2016. This game is an exploration of card drafting mechanics in a digital medium alongside a minimalist abstraction of RTS mechanics. The digital medium allows cards to be procedurally generated on the fly, taking into account the current game state. Players take turns (in a snake-drafting fashion) drafting cards from the center pool. Each card gives the player some amount of the primary resources in the game - attack, defense, economy, and tech, with a cost...

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