

Dream Island The idea here was to familiarise ourselves with the Unity Engine - this was my 1st project where I had to use the prebuild texture, terrain, and foliage editor in Unity and free-to-use assets from the Unity asset store. The brief was about a game that was on an island: my interpretation was that the player is a person that was stranded on an island after a shipwreck. The player goes around the map and finds clues (items that can be clicked) that explain the situation (drawing a GUI ...






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