

The year is 2007 (I think). After fighting with game projects that needed too many assets to ever being completed by me alone, I challenged myself to make a game with the least amount of assets possible. Equipped with the knowledge of the first chapter of the OpenGL book, I made a game that is a bit light-gun-shooterish but with an interesting scoring system. Brace yourselves! What comes next? But thats not all! So use your mouse and click on the triangles to show them whos boss! Credits: Game b...

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