

Drift! Shoot! Thats it... basically… But what else do you need? I really wanted to make a game that would scratch that itch. You know the one. The feeling of a perfectly entered turn, or a sniper riffle headshot in a fps game. Of a perfectly executed combo attack. Of one box fitting perfectly into another. You get the idea. Which is why I spent two days to make DRIFTR. Actually, Ive been trying to create a game like driftr for many years, and went through three or four iterations. shoot em up, c...





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