Adventure · 2016 · Released
Ashley Muir · March 2, 2016 · PC
Nobody has tracked this yet.
This game seen is seen as a representation of what alcohol can do to the people around you. I chose to use the space bar function to be destroying the scene behind the father as a representation that every time you drink, you destroy the world around you. I also added movement into the game so you can inspect the scene walls as you walk past them and see more of the story as you walk around the game. Adding the blue sprites above each panel gave the player more of an objective to see more of the story as it progressed. Seeing as this is a story based game, this adds a lot more reason to explor...
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