

Drop/lets/fail to connect (5 minutes, 1 or 2 players) This short minimalist poetic game wants to remind its players of a simple thing: despite all the pain they can bring, obstacles can also connect people. Telling our stories, especially the difficult ones, is a way to connect. This work looks like a classic/retro video game where the player has to avoid obstacles. However, in order to discover the story, it is necessary to fail. Winning all the time is not possible nor necessary. Failing is co...

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