

Made for the first Miz Jam, where multiple developers had 48 non-consecutive hours to make a game, all using the same art pack. Im currently at 47 hours and 30 minutes, and dont trust myself not to break anything if I try to squash any more bugs in the last 30 minutes, but none of the current bugs that Im aware of affect gameplay much, so Im willing to call it done. I might have over scoped with this, considering its the first game jam Ive genuinely participated in, so I didnt have the time to a...

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