Adventure, Puzzle · 2021 · Released
Gabriel Cornish · September 5, 2021 · Web
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Credits Gabriel Cornish: Project lead, core gameplay, enemy AI pathfinding, base HUD, original tileset, level design (including tutorial), turn system, sounds (coin, chest), transition effects, chest destruction, dialog system, palette, assorted bug fixes, timer, game over screenDaniel Song: Sprite animations (player, enemy, princess, old man), tilesets (lava, ice), additional integration supportChrister "McFunkypants" Kaitila: Pixelart logo, title particle effects, tiles (stone floor, grass), crisp sprite edges, level number, new font, header animation, intro GUI, narrative setup, town levelT...
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