

Dungeon Rush is a short experiment with procedural generation. It was made in only a couple of weeks and does contain a few issues. I recommend using the OS-specific builds below for a more stable experience. Credits Developed by me and Piers Jonkers (https://github.com/bobtie658/) Assets Stone sound effects by Zapsplat Spike trap sound by Deathscyp (CC0) Ladder sound by Pashee (CC-BY 3.0) Damage and pickup sounds by Prof.Mudkip (CC-BY 3.0) Game over noise by wobesound (CC0) Game music by Eric M...




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