

Game developed in 48 hours for the first GMTK game jam based around the theme of dual purpose design. Crawl through an introduction level using an attack dash and a spell to convert enemies into blocks. Developed by Linus Asplund - Art Mattias persson - scripting, boss design. Yun-Shou Cheng - player controller and general scripting. Michael Reeve - level design and scripting. Only runs on Windows X64




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