

Details of the Assignment: The purpose of the assignment was to make a separate binary effect file that loads the shaders for us so instead of passing both vertex shader and fragment shaders as inputs we only pass the effect file path to get both vertex and fragment shaders. Running Part of Game: The game has following controls: “W” is used to move object forward(z+) “S” is used to move object backward(z-) “A” is used to move object left(x+) “D” is used to move object right(x-) “E” is used to mo...

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