2017 · Released
ALGEBRU · December 5, 2017 · PC, macOS, Linux, Web
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I created EAT in unity 2017.1 for Ludum dare 40, this was my first time using unity everything i did i learned during the jam, though i had lots of previous experience with game development, game engines and C#. The objective of the game is to get as high a score as possible before dying. You get score by eating villagers and you get damaged by the enemy cannons, dodge the cannonballs and eat the villagers in an attempt to get a high score. Dont be deceived by its ease at first, the more score you have the more cannons spawn, the harder it is to dodge and the cannonballs do more damage. Our ta...
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