

This is a partial remake of the Classic arcade game B3RZ3RK which is meant to showcase a new ECS library for Godot called gs-ecs. This library provides a very small and lightweight framework that a developer can use to implement a Entity Component System methodology into their game. The purpose of the library is NOT to provide any type of interface that will dramatically improve the performance of your game or use the memory of your game as other ECS frameworks do on other Game Engines. Instead ...

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