

This is my (unfinished) entry to LudumDare39. "If I procedurally generate caves, I wont have to design any levels!" I said to myself. completely ignoring the fact that writing code to procedurally generate good caves might not be trivial. Completely the opposite to my last entry, I spent too long thinking about aesthetics and not enough on finishing the game mechanics. As such, its impossible to actually "lose" -- when you run out of batteries or hearts, please stop playing. :) Im quite proud of...

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