

A short prototype I made at my school Futuregames. My initial idea for this prototype was to make a game similar to Metroid but with more focus on depth. As in regular platformers, you can walk sideways, but you can also find areas that are perpendicular to the main area. When traversing into a perpendicular area the camera rotates 90 degrees and you will start to walk perpendicular to the previous area, still viewed from a side-scrolling perspective. When I got this feature to feel good I got a...



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