

The intent of this game is to take a simple, almost forgettable experience and exaggerate on it. I took a simple game of hide-and-seek and made it a great ordeal. After first rounds of feedback, I got exactly the descriptions I wanted such as tense, mysterious, and even an adventure. I really wanted to experiment with perspective, if as a storyteller, I could elicit a certain reaction from the audience. Instead of choosing an emotional response, I was looking for almost a physical one. More spec...

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