

Steve is a Metroidvania about escaping a giant aliens body. The controls are explained in-game, so I wont bother writing them here. Just know there is a pause menu with Escape, and that the saved game is persistent across sessions, so you dont have to play it in one go. Between everyone having less time than planned, especially the artists, and having two newbies who knew nothing of Unity on our team, development was rough. But we like Steve, and well keep making his game better. So extract the ...

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