

This is a simple yet complex roguelike I made many years ago, which was released on the now-defunct Desura platform. The goal was to create a game that was relatively short (only 10 levels), but gave a lot of options in terms of strategy. There are many different ways to play, and the solutions for success are varied. The game has a variety of classes, traits, alchemy, gods, etc, such that no two playthroughs are alike. I am solely releasing this here for posterity, such that the game continues ...

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