

Ive always wanted to explore the idea of AI-heavy games, and this is six weeks into the project.Concept The theory behind Eris is that the player customizes AI, which controls their allies.This feature is the main focus of development right now, and soon the options to intricately control each AIs learning method is going to be implemented - some sort of interface that controls an underlying genetic algorithm, instead of manually changing each AIs preferred tactics. Im hoping to make this as use...





Tap to see all activity →
No reviews for Eris yet
Be the first to write one.