

Escape was created after a months work for a 2020 Level Design class at the University of Central Florida made in Unreal Engine 4. Its a solo project where a level design document and white box were necessary before the final product was made during the last week and a half using art asset packs as well as personal art. Play as someone trapped inside a building and use your observational skills to find clues, codes, and keys to escape. Audrey Luce: Level Designer, Programmer, Artist

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