

EterGast Work in progress! The main source of inspiration for this game is Star Soldier (NES), and I wanted to make something reminiscent of an old school shmup similar to that. Being able to move enemies individually and in somewhat interesting patterns has probably been the biggest focus. There is an editor for placing entities and movement patterns but its not enabled in the public release build, I might enable it in the future when I feel its more stable and user friendly. The current state ...




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