Simulation · 2016 · Released
BlueJackalope · November 13, 2016 · PC
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This is an experiment I began inspired on the Procedural Jam.Explore the endless fields of towers and walls, all procedurally generated from code! At this stage, its no more than a simple "Walking Simulator". Every play is different from the last, though, as its generated with random tweaks.I decided to give a try on procedural modeling (modeling with code, no external editors like Blender or 3DSMax), because I like to be as precise as possible with my structures. And what can be more precise than numbers? As a result, everything in the game except Politron (the character) is 100% made from co...
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