

By Petter Bergmar For the Procedural Generation Jam 2016 I wanted to make something simple with elements of evolution and natural selection. Its not coded as a conventional genetic algorithm, but in a simple and "game-like" fashion that lets you "see" evolution in real time. I will describe what I mean briefly below. Made with Unity using C#. Each cube acts based on a bunch of parameters. They need to eat randomly spawning plants or they will die, and they eventually die of old age. Once they re...






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