

My idea was to experiment with blocks that look like legos so I created a preface cube and procedurally generated a grid of these cubes by running a loop which instantiated these cubes again and again. By using each cubes renderer properties, I assigned a random color to each side of its sides programmatically as well. I applied the lerp transformation to shift between colors of the cube by implementing Coroutine and IEnumerator. In the update function i mapped the X & Y coordinates of mouse mov...

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