

The theme of the GMTK Jam was Dual Purpose Design, and my interpretation of that was to change the abilities that are typically taken as a given in a platformer (like running and jumping) and make them be diegetic elements of the world. The setting of Exodus is that the player is a robot trying to escape an abandoned factory. In doing so, they stumble upon various augmentations/gadgets that allow the player to perform more actions than they could before. Listed below are the multiple purposes th...





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