

A proof of concept and alpha version of a free and open source game Im working on thats created with Godot as both a passion project and a portfolio piece. It aims to combine elements from a lot of old helicopter shmups from the 90s, namely Desert Strike, Zeewolf add Seek and Destroy. The strongest feature in this game at the moment is the Shaders Ive written for the ocean and terrain, as well as the terrain island generator which will come in handy as Zeewolf 1 and 2 have 64 island-based levels...



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