2019 · Released
Shelled Spectre · April 11, 2019 · PC
Nobody has tracked this yet.
So I decided to enter this weeks game jam and took the theme quite literally. I have completely failed to stay dedicated and thus the games quite short and has just one case instead of four. For the whole duration of project I was torn between writing a good toolkit to make the rest very smoothly, and focusing on creating a good pipeline with a handful of basic functions I wrote for rapid colored text, choice loops and so on. Eventually I chose the latter and it had its impact on the game. If I had plan for structure of the code on day one, Id probably finish 2 or 3 episodes and make them long...
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