

THIS MINIMALIST version of Frogger was one of a series of experiments I started but never finished towards the end of the last century.I was consumed by the idea of reducing games to their most basic function and form: the fewest and simplest rules, toys and moving parts the simplest interfaces the most fundamental audio-visual qualities. Id even left out core ceremonies, which has a marked effect on punctuation and flow.(That said, looking at F now I can see theres scope to go far more minimal ...

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