

Here is my entry for the Ludum Dare Jam #50 with the theme "Delayed the inevitable" This time i wanted to make a simple physics game with an Paper Airplane where you must to prevent to fall to fast, keeping on air the most time you can. Im using Phaser 3 for developing. This is a beta prototype of the game, i miss some things but i will keep working these days to finish it and fix bugs. Roadmap [BUG] Game scene not restart correctly[Feature] Boost items on air to boost fly and keep on air more t...

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